As many of you know, I have been into gaming since Atari Pong. I have written reviews for gaming magazines, I have been to industry functions (E3), I have self-taught myself how to build gaming oriented pc's, and, probably most importantly, I am a gamer.
I find it incredibly annoying that every single development company insists on registering with THEIR particular portal service to play the game I have purchased. Want to play Assassin's Creed? You have to log into the Uplay portal (which sucks!). Want to play web based game Defiance? You have to log into the Glyph portal. Like Skyrim or Half-Life? That requires a Steam portal. Like World of Warcraft, Starcraft or Diablo ? Those three titans of gaming require a battle.net account. All of these portals require a registration which includes an email, personal identification, and in some cases credit card info.
Of course, XBOX users get the Live! service to be their one source shop.
I recently upgraded my video card (R9 270), and as part of the deal, I was given two "free" games of my choice from a very limited selection. These required registration at the card manufacturers site... One of the games I chose was Dirt3. I figured it would work the new card a bit (close to 60 fps with options cranked up at 1600x900). Little did I know that to actually PLAY the game, I would first have to download it through Steam. Then I would have to register with Live! if I wanted to be able to have any saved games (Oh, you evil bastards at Microsoft). I was gonna say screw it, then figured, wth, and started the process of creating a Live! account. Little did I know, to create a Live! account, I needed a Microsoft account. WTF? I was done. Screw them, screw the game. Enough is enough.
Dang pc developers keep pushing me to the darkside of console gaming. Must...resist...
Although I use a throw away email address, I find this trend not only obtrusive, greedy and annoying, but a real impediment to gaming enjoyment. When you just want to sit down and play a game, and the freaking portal is doing something screwy, or is down for whatever reason, you are reminded that your game is not yours to play as you like. You are at the mercy of the often incompetent corporate overlords much more interested in short term profits than a stable platform. Blizzard is the exception as they have EXCELLENT customer service and I have never had a problem with battle.net
That's it. Just wanted to vent. Perhaps when I'm in a better mood I'll offer some thoughts on the "free-to-play" trend in many games (World of Tanks, Defiance, etc). They have some limitations, but aren't all bad.
I just found this old review when going through some digital housekeeping. Ouch. I was a bit...harsh. Then again, they used to pay me for this...lol! This appeared in (the now defunct) Computer Gaming World
Suggested Rating: 1 star
Pros: Will probably create a few job openings at Red Storm.
Cons: Just about everything else.
Price: $49.95
Publisher: Ubi Soft
Developer: Red Storm Entertainment
www.redstorm.com
ESRB (or RSAC) Rating: Teen 13+ (Animated violence)
Review: Freedom: First Resistance
ACTION
Notes to Art Dept. may need to lighten some of the captures
Resist This
Consider me a “Freedom” fighter
by Joe “Biter” Bailey
For whoever is keeping score, consider one karmic debt repaid. Somewhere down the line, I did somebody wrong. It may have been an editor last week, or a concubine in another life, but I owed somebody big-time. Why else would I have had to endure the seemingly endless hours playing this game? Maybe if I can save any of you from suffering that same fate, I’ll acquire enough good karma to get to review Duke Nukem Forever when it’s finally released sometime in my next life.
Normally, I prefer to mention the positive things about a game before pointing out its weaknesses. That is a challenge with Freedom: First Resistance, but there were a few minor plusses; the way different motion capture was used for each character was a nice touch, the voice acting for the main character Angel was usually good, the score was ok and the game didn’t cause any crashes.
Actually, now that I think of it, a few more things could be considered shrewd design moves. Eliminating all the annoying configuration choices could be considered positive. After all, who needs more than two graphics options and one screen resolution? One size fits all doesn’t it? And of course, making the mouse hypersensitive and leaving out any mouse sensitivity control was sheer genius. Why would anyone in their right might ever want to stop playing FFR when they know that to do so would require them to reset their mouse defaults? Not to mention the satisfaction of knowing that your monitor is working properly after hearing it reset resolutions no less than six times before the game starts. You just can’t put a price tag on piece of mind!
And now the bad news…
Unfortunately, even a White House press secretary couldn’t spin some of the games negatives into positives. Of these, two absolutely ruin the game. The pacing is awful. It will leave you distracted, disinterested and longing for bed. Note to developers: wandering corridors looking for some elusive foozle doesn’t make for memorable gaming. And path-finding AI that couldn’t fall from a plane and hit the ground makes all that wandering oh so much more enjoyable. When your compatriots aren’t getting stuck in walls, they are getting killed by wandering into kill zones. Leaving them behind is not an option, as they are occasionally needed to perform tasks specific to their talents. You know, really tough tasks like prying open a box, or climbing a two-foot high ledge.
Visual design caters to vast, empty, cubist inspired levels that somehow still manage to tank the frame rate of a 733 Mhz GeForce based machine. And there are enough crates and corridors to make even veteran gamers retreat to a corner, assume the fetal position, and mutter repeatedly like Dustin Hoffman in ‘Rain Man.’ Oh wait, that’s four things. Actually, only mentioning four things was an oversight on my part, as I forgot about the anemic sound effects, Tomb Raider-like clipping, and voice acting that is often more caricature than character. Oh, and as homage to level design 101, there actually was a sewer level. Have they no shame?!?
At least the plot is original. You play the part of a freedom fighter trying to liberate the Earth from an alien invasion. Along the way, there are keys to find, doors to open and dialog trees to explore. You’ve never seen anything like it! No, really! If you notice a certain odor right now, don’t blame the dog. What you smell is sarcasm.
Playing this game is like getting a cavity filled. It’s relatively painless, but you will find yourself squirming in your chair wishing it would end. Then again, 50 dollars is a small price to pay for erasing karmic debt.